B2B Contract Automation
What it does:
Automates creation, execution, and enforcement of B2B contracts on-chain, including payments, delivery terms, and compliance clauses.
Why it matters:
Reduces administrative overhead, ensures enforceable agreements, minimizes disputes, and provides transparent, auditable business relationships.
How it works:
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Businesses create on-chain contracts specifying terms, payment schedules, and obligations
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Smart contracts enforce conditions such as delivery confirmation, milestone completion, or regulatory compliance
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Payments are released automatically based on fulfillment of contract terms
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Parties can monitor contract status, approvals, and obligations on-chain
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Disputes can be resolved via multi-signature approvals or arbitration mechanisms
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Integrates with Automated Trade Finance, Supply Chain Traceability, and Escrow Systems
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Public dashboards provide visibility into active contracts, payments, and obligations
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.20;
import "@openzeppelin/contracts/access/Ownable.sol";
/**
* @title B2BContractAutomation
* @author Nam
* @notice Automates B2B contracts, payments, and fulfillment on-chain
*/
contract B2BContractAutomation is Ownable {
struct ContractAgreement {
address payable partyA;
address payable partyB;
uint256 totalAmount;
bool partyADelivered;
bool partyBApproved;
bool paid;
string terms;
}
mapping(uint256 => ContractAgreement) public contracts;
uint256 public contractCount;
mapping(address => bool) public authorizedArbiters;
// -------------------- EVENTS --------------------
event ContractCreated(uint256 indexed contractId, address partyA, address partyB, uint256 totalAmount, string terms);
event DeliveryConfirmed(uint256 indexed contractId, address party);
event ApprovalGranted(uint256 indexed contractId, address approver);
event PaymentReleased(uint256 indexed contractId, uint256 amount);
event ArbiterApproved(address arbiter);
// -------------------- ARBITER MANAGEMENT --------------------
function approveArbiter(address _arbiter) external onlyOwner {
authorizedArbiters[_arbiter] = true;
emit ArbiterApproved(_arbiter);
}
function revokeArbiter(address _arbiter) external onlyOwner {
authorizedArbiters[_arbiter] = false;
}
modifier onlyArbiter() {
require(authorizedArbiters[msg.sender], "Not authorized arbiter");
_;
}
// -------------------- CONTRACT CREATION --------------------
function createContract(address payable _partyB, string calldata _terms) external payable {
require(msg.value > 0, "Payment required");
contractCount += 1;
contracts[contractCount] = ContractAgreement({
partyA: payable(msg.sender),
partyB: _partyB,
totalAmount: msg.value,
partyADelivered: false,
partyBApproved: false,
paid: false,
terms: _terms
});
emit ContractCreated(contractCount, msg.sender, _partyB, msg.value, _terms);
}
// -------------------- FULFILLMENT & APPROVAL --------------------
function confirmDelivery(uint256 _contractId) external {
ContractAgreement storage c = contracts[_contractId];
require(msg.sender == c.partyA, "Only Party A can confirm delivery");
require(!c.partyADelivered, "Already confirmed");
c.partyADelivered = true;
emit DeliveryConfirmed(_contractId, msg.sender);
}
function approveContract(uint256 _contractId) external {
ContractAgreement storage c = contracts[_contractId];
require(msg.sender == c.partyB, "Only Party B can approve");
require(c.partyADelivered, "Delivery not confirmed");
require(!c.partyBApproved, "Already approved");
c.partyBApproved = true;
emit ApprovalGranted(_contractId, msg.sender);
}
// -------------------- PAYMENT RELEASE --------------------
function releasePayment(uint256 _contractId) external {
ContractAgreement storage c = contracts[_contractId];
require(c.partyADelivered && c.partyBApproved, "Conditions not met");
require(!c.paid, "Already paid");
c.paid = true;
c.partyB.transfer(c.totalAmount);
emit PaymentReleased(_contractId, c.totalAmount);
}
// -------------------- ARBITRATION --------------------
function forceReleasePayment(uint256 _contractId) external onlyArbiter {
ContractAgreement storage c = contracts[_contractId];
require(!c.paid, "Already paid");
c.paid = true;
c.partyB.transfer(c.totalAmount);
emit PaymentReleased(_contractId, c.totalAmount);
}
}